I will run each of your awakenings separately, you lovely mythic creatures you.
The world you live in is simple, expanding— life is full of productivity and promise. For the first time, people have a grasp on the fact that there will be a future, and that they can shape it themselves.
Communication between continents is limited, and even the great universities emerging from the world’s centre lack anything from foggy academic nuances to names of large provinces. The south only trades physical goods, and the west lacks psychological wealth; conversely, the east requires a rich cultural and social breadth of knowledge before respect can be earned, and they live on the material wealth of generations past. Nobody even cares about the north. The disconnect between each miniature world is strong, and while contemporary scholars, adventurers, and poets alike all wish to understand the rest of the world, they have no idea how different their neighbours actually are.
Reputations of the Continents
There are four major sections of Toseli, divided as thus since the beginning of any recorded history. Gestalt, Cardinal Hope, The Ward, and Chamber all hold essential clues to the formation of this beautiful world.
Home to druids, rangers, and ignorant peasants, Gestalt has lived with happy distance for enough time to forget even its own past. It holds little tradition or modern ambition.
What makes Gestalt distinctive is not only its sense of community, but why it breeds such a strong one. Most often, citizens of this western landmass view their continent as the entire world— without borders, without distrust, without the need for calling someone a stranger. Because of this, they are very closely knit with one another, but often bigoted and uneasy around those who wield the flags of alien nations. Fortunately, at least until recently, this hasn’t come up enough for them to recognize their distrust.
Centre of the new and bustling world of the future, Cardinal Hope is ironically named for its past as an empire of tradition and stability. What’s left of that empire remains in the country Kelipy, a once-proud benevolent nation which is slowly consumed by its neighbours as each year passes.
Just a hundred years ago, the world was a very different picture— nowadays, the centre continent is known for its speed and intelligence. Just within the last couple generations, the production and control of arcana has led to the inflated ego of an already proud race of humans. This is what they’d been struggling for: now, they were above the gods. Without the pantheon present to resent or punish them for overstepping their place, humanity has flourished. Technology, academia, communication, and expansion have all taken a new role in a smoothly running society.
Mosyl, the core of wizardry and capitalism, benefits most from this. They have taken to offering trade and assistance to their neighbours, and not entirely out of greed. Following in the footsteps of the empire they once belonged to, they only strive to spread their reign to improve the lives of those around them by incorporating others into the system that works so well for them. The difference between them and their origins is that instead of a genuine desire to protect the world, that line is their mission statement.
Mosyl has successfully expanded its purview to three out of the four major regions, setting up partnerships and establishing cities and cites of trade around the coasts they’ve reached so far. They work to seamlessly integrate into their neighbours until they have won them over. The nation thrives in a naive, border-confused young world.
Both The Ward and Chamber are very different lands from their western counterparts; they each have a rich and distinct culture that stands strong even in this age of exploitation and change.
The Ward isn’t a continent itself but instead a collection of different countries, spread over the islands and atolls marking the southern half of the world. This region holds the most distinct nations, although they have no reason to hold conflict with each other. Perhaps with the most mature system of government, The Ward contains the most detailed provinces and monarchies.
This region carries the most widespread diversity. As the longitude develops there are visible changes in the physical land, the architecture, and the locals within it. Following the rest of the world, influenced by trade and spiritual standing, the western nations are less developed and more dependent on nature than the industries of the East.
A land without secrets, a land without flaws— this continent prides itself on being an established, developed world that is NOT in need of improving. Home to the highest density of Elves and historians, Chamber holds the most knowledge out of the different regions. However, with their love of libraries, they don’t really intend to DO anything with this resource. They prefer to think of themselves as the rulers of the world, as a people of prestige and patience.
They are known for having the prettiest buildings and the most stuck-up bureaucracy.